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- on mouseDown
- set the ink of sprite 18 to 4
- updateStage()
- repeat while the stillDown
- nothing()
- end repeat
- set the ink of sprite 18 to 36
- if the movieRate of sprite 20 = 0 then
- set the movieRate of sprite 20 to 1
- else
- set the movieRate of sprite 20 to 0
- end if
- updateStage()
- end
-